screenshot
custom shader and script mesh generation
screenshot
custom physics and collision
screenshot
try to land on the platform slow and with the right angle

Welcome to Lunar Lander!

Lunar Lander is a physics Simulation written in C# with Unity 3D. All Physics components of the project are custom written. Also the Transformation, Rotation, scale, vector and Matrix components are custom written. All meshes are created via scripts. The Shader are also written by myself. Unity was only used to render the objects and handle the Input.

status
finished 11/2016
genre
simulation
duration
2 months
engine
Unity 3D
language
C#
role
Programmer (custom physics & shader)