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48 hours project from Global Gam Jam 2017
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special outline shader to avoid textures and material
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the whole world is moving
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interact with objects
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try to finish the level

Welcome to SciNami!

SciNami was made during the global game jam 2017. The theme was "Waves" and we had 48 hours to create this game. The shader was created by me and was used for the Artist so that they can create as many assets as possible in the short duration. The shader doesn't need any textures or unwrap. The texturing is done by the outline. I was also responsible for the player movement and interaction (shoot) with the world.

Link to the game:

status
released 01/2017
genre
Jump'n'Run
duration
48 hours
engine
Unreal Engine 4
language
Blueprint
role
Gameplay Programmer (movement & events) & Shader (Outline)